It’s the old counter-intelligence problem: if you act on every piece of information you have, you’re going to stop getting information. However, every action you take will raise the suspicion the other prisoners have of your snitch, and they’ll eventually turn on him and beat him to death. Who’s got the drugs? Who’s pinched a drill? Who’s arranged for booze to be thrown over the walls? Etc. Once they’re recruited, you can activate them at any time to bring them to the security office, at which point you can find out a fair bit about what’s going on in the prison. A prisoner who’s under sufficient duress (like a recovering addict, or someone sentenced to solitary for awhile) can be recruited as a CI in exchange for, say, letting them out of solitary a bit sooner. Snitches – or “confidential informants”, if you want to be fancy – let you find out what’s going on in your prison, on the down-low. ![]() Psst: I’ve heard on the down-low that Introversion have added snitches to Prison Architect, and made mods more powerful.
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